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authorConnor Frank <conjfrnk@gmail.com>2024-04-02 11:01:57 -0400
committerConnor Frank <conjfrnk@gmail.com>2024-04-02 11:01:57 -0400
commit03de6beff44d343fabe4610137fd54cdb8937d7f (patch)
tree45773026d76bbfa042b44a0f3deab5cb5fceb1d0
parent79249c418d8c20d0e748be770904ddac7bbd06ed (diff)
clean pubspec
-rw-r--r--pubspec.yaml43
1 files changed, 0 insertions, 43 deletions
diff --git a/pubspec.yaml b/pubspec.yaml
index 34610a0..4e836da 100644
--- a/pubspec.yaml
+++ b/pubspec.yaml
@@ -1,21 +1,7 @@
name: mini_golf_scores
description: "Mini Golf Scores"
-# The following line prevents the package from being accidentally published to
-# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
-# The following defines the version and build number for your application.
-# A version number is three numbers separated by dots, like 1.2.43
-# followed by an optional build number separated by a +.
-# Both the version and the builder number may be overridden in flutter
-# build by specifying --build-name and --build-number, respectively.
-# In Android, build-name is used as versionName while build-number used as versionCode.
-# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
-# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
-# Read more about iOS versioning at
-# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
-# In Windows, build-name is used as the major, minor, and patch parts
-# of the product and file versions while build-number is used as the build suffix.
version: 0.0.0+1
environment:
@@ -33,47 +19,18 @@ dependencies:
shared_preferences: ^2.0.15
url_launcher: ^6.2.5
package_info_plus: ^6.0.0
-
-
- # The following adds the Cupertino Icons font to your application.
- # Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.6
dev_dependencies:
flutter_test:
sdk: flutter
-
- # The "flutter_lints" package below contains a set of recommended lints to
- # encourage good coding practices. The lint set provided by the package is
- # activated in the `analysis_options.yaml` file located at the root of your
- # package. See that file for information about deactivating specific lint
- # rules and activating additional ones.
flutter_lints: ^3.0.0
-# For information on the generic Dart part of this file, see the
-# following page: https://dart.dev/tools/pub/pubspec
-
# The following section is specific to Flutter packages.
flutter:
-
- # The following line ensures that the Material Icons font is
- # included with your application, so that you can use the icons in
- # the material Icons class.
uses-material-design: true
-
- # To add assets to your application, add an assets section, like this:
- # assets:
- # - images/a_dot_burr.jpeg
- # - images/a_dot_ham.jpeg
assets:
- LICENSE
-
- # An image asset can refer to one or more resolution-specific "variants", see
- # https://flutter.dev/assets-and-images/#resolution-aware
-
- # For details regarding adding assets from package dependencies, see
- # https://flutter.dev/assets-and-images/#from-packages
-
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a