From 4c5ba92b066560e9de76ac14a491d789453617d8 Mon Sep 17 00:00:00 2001 From: Connor Frank Date: Mon, 1 Apr 2024 17:43:00 -0400 Subject: Initial Commit --- windows/CMakeLists.txt | 108 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 windows/CMakeLists.txt (limited to 'windows/CMakeLists.txt') diff --git a/windows/CMakeLists.txt b/windows/CMakeLists.txt new file mode 100644 index 0000000..ae2fdc1 --- /dev/null +++ b/windows/CMakeLists.txt @@ -0,0 +1,108 @@ +# Project-level configuration. +cmake_minimum_required(VERSION 3.14) +project(mini_golf LANGUAGES CXX) + +# The name of the executable created for the application. Change this to change +# the on-disk name of your application. +set(BINARY_NAME "mini_golf") + +# Explicitly opt in to modern CMake behaviors to avoid warnings with recent +# versions of CMake. +cmake_policy(VERSION 3.14...3.25) + +# Define build configuration option. +get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) +if(IS_MULTICONFIG) + set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" + CACHE STRING "" FORCE) +else() + if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) + set(CMAKE_BUILD_TYPE "Debug" CACHE + STRING "Flutter build mode" FORCE) + set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS + "Debug" "Profile" "Release") + endif() +endif() +# Define settings for the Profile build mode. +set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") +set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") +set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") +set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") + +# Use Unicode for all projects. +add_definitions(-DUNICODE -D_UNICODE) + +# Compilation settings that should be applied to most targets. +# +# Be cautious about adding new options here, as plugins use this function by +# default. In most cases, you should add new options to specific targets instead +# of modifying this function. +function(APPLY_STANDARD_SETTINGS TARGET) + target_compile_features(${TARGET} PUBLIC cxx_std_17) + target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") + target_compile_options(${TARGET} PRIVATE /EHsc) + target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") + target_compile_definitions(${TARGET} PRIVATE "$<$:_DEBUG>") +endfunction() + +# Flutter library and tool build rules. +set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") +add_subdirectory(${FLUTTER_MANAGED_DIR}) + +# Application build; see runner/CMakeLists.txt. +add_subdirectory("runner") + + +# Generated plugin build rules, which manage building the plugins and adding +# them to the application. +include(flutter/generated_plugins.cmake) + + +# === Installation === +# Support files are copied into place next to the executable, so that it can +# run in place. This is done instead of making a separate bundle (as on Linux) +# so that building and running from within Visual Studio will work. +set(BUILD_BUNDLE_DIR "$") +# Make the "install" step default, as it's required to run. +set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) +if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) + set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) +endif() + +set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") +set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") + +install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" + COMPONENT Runtime) + +install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" + COMPONENT Runtime) + +install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) + +if(PLUGIN_BUNDLED_LIBRARIES) + install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" + DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) +endif() + +# Copy the native assets provided by the build.dart from all packages. +set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/") +install(DIRECTORY "${NATIVE_ASSETS_DIR}" + DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) + +# Fully re-copy the assets directory on each build to avoid having stale files +# from a previous install. +set(FLUTTER_ASSET_DIR_NAME "flutter_assets") +install(CODE " + file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") + " COMPONENT Runtime) +install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" + DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) + +# Install the AOT library on non-Debug builds only. +install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" + CONFIGURATIONS Profile;Release + COMPONENT Runtime) -- cgit v1.2.3